all 3 at 15 k? i mean sorta sounds right i suppose. Wish we had a bit more guidance seeing as some of us have never done this hahaha but they did say no limit just dont go crazy. so i think 13k to maybe 18k for all 3 would be optimal. not sure about the UVs, can we do 2048? seems kinda high for this style.
Still waiting on Mental Images to fix some issues with their 1.1 version. Then I will get cracking on reworking the entire shader. Played around a lot with Mental Mill 1.0 today and experimented with a few of the future features I want to implement. Got a solution for light based hue shift, a solution for matcap/litsphere…
Also, the old light green Aztek has always been symbolic of Walt's soul. It was with him when he was just a mild mannered chem 101 teacher and every time he's done something that crosses the line it has been physically damaged. Still, even though it's been spattered in "deer" blood and involved in multiple accidents it's…
The main things colleges want to see is potential, variety, and good art fundamentals. They don't want to see basic perspective or color 101 studies or practices, but they may want to see a image with a dozen or so of your best gesture drawings, as long as they are good. Avoid including your first attempt or experiement…
Tech support 101, try different hardware to narrow down the cause. Swap your mouse out for a different mouse, same problems? Not the mouse Swap your video card out for a different video card, same weird blue problems? Not the gpu etc etc Also, have you ran a virus scan? Its possible you have some sort of virus or malware…
Hey guys I revamped the Render Switcher to 1.1 scanline and mentalray have quality modes for render to texture just press the "Q" button on either one. Scanline Quality: Sets filter type to Catmull-Rom Enables Supersampler Hammersley Quality 1.0 Mentalray Quality: Sets filter type to Mitchell Minimum Samples to 4 Maximum…
Done for now, I can't seem to finish a project with the ending being defined by when I burn out on it :/ . Head UV layout has a whole bunch of unused space, how bad does that look in a portfolio? Is 18.5k triangles too much (she was 13k, but subdivided the head to hold a facial expression)? Any other crits welcome, but I'm…
Wow why are they so tiny? Can't see a thing at that resolution. You need to choose a different presentation method. I want to see these in 1080p! For example, check out http://deadendthrills.com/gallery/?gid=134 http://level-design.org/referencedb/index.php?/category/144 I'll move this from General Discussion to 3D Art…
I love it! :) But I'd recommend to make the shape of the ground less polygonal and give it some height. The scene endes abrupt. you can blur it like here: https://cdnb.artstation.com/p/assets/images/images/000/111/611/large/nick-duarte-land-diorama001-final.jpg?1403494839 or break the shape abit like here:…
Polygons could be many things. It could be a triangle (3 edges), a quad (4 edges)... a polygon could have 139 edges if you wanted to. Phrasing the question like that is like asing "should you count Dogs or German Shepherds?". Never choose. If they tell you they want the model to be 500 polygons and they meant 500…