When i see an amazing piece of artwork i begin to cry a bit, i feel inspired to remake or mimic there work or better myself, then comes the fancrazed compliment flood. After that i for some reason look very closely for flaws and what could have been done better even though i don't want to it just happens. Then i sit back…
To me, learning proportions is a fundamental. Something you need to learn. Once you learn it, then you need to learn to break it. In my anatomy thread I was rigorously following the rules of proportion. Then a much better artist then I showed up to point out that every head I had produced followed the exact same…
ive gotta be honest, your last render seems like a big step back from the previous two. the textures are all blurry and i cant see any of those great details you spent so long sculpting. also, something about the DOF makes it look like macro lens, making the creature look small, she should be huge... an upward camera angle…
Sure there are stories about people who do amazing things with little to no study or practice. Often they are diagnosed with "savant syndrome" but they are few and far between. http://www.popsci.com/science/article/2013-02/when-brain-damage-unlocks-genius-within While the neurological causes of acquired savant syndrome are…
Hello again, a bit more progress on the heal effect. Trying to "play" well between primary and secondary colours without making it noisy or seperate from each other. Can I also just say how much I love Random Seed in UE4? It's rarely used in-game but for something like this it works like a charm. Being random has never…
lets see if i get this without editing ... working backwards ... GTA chinatown wars GTA vice city stories Warriors psp GTA liberty city stories Midnight club 3 psp (where's my credit then eh?) bionicle gba max payne gba drome racers gba high heat baseball 2001/02/03 pop idol / american idol gba (stuffed on the credit…
Good work! The character might appear a bit too old for late teens/early twenties. I've done a quick google search of males in their early twenties, take a gander and see what you think: http://b7.ac-images.myspacecdn.com/00577/74/18/577788147_m.jpg…
I graduated from the Academy of Art in '02. Back then, the 3D courses were almost all geared towards film, so I ended up taking illustration and industrial design courses because I knew I wanted to work in games at the time. Things may have changed now. But regardless, I really enjoyed my time at the school and learned a…
All screens are realtime content in unreal engine 3 hey guys and gals, EA released a trailer for the intro sequence to Army of Two: the 40th Day today and it showcases the work me and another artist from Big sandwich did during our 3 months onsite at EA this summer. Almost everything in the trailer is ours except the back…
My goal was to create a portrait per day for five days. I wanted to try out some of the techniques I've learned from watching Neville Page and Ben Mauro work their magic at a Creature Design Workshop at FZD last year. More importantly, it was to become more familiar with color/ texture. I've been avoiding color like the…