Assuming you're doing things yourself, I'd recommend Unity. Its much easier to rapidly iterate a useful product even if you're "doing it wrong". UDK and Unity are both highly capable, but they each are a different philosophy of "how to make a game". Which one resonates with you, and what your end goal is, will determine…
Hey, thanks! Yeah, instead of transparency I should have said translucency, as I'm refering to the Blend Mode of the material and the fact that it uses a dither pattern to fake that effect. You can see in the screenshot that the Blend Mode is set to Masked. PrismaticaDev video is a great explanation of why I'm using that…
@Vastra Massive! will be keeping an eye out on progress also the overall aggressive "Preying Mantis" nose design elements which are RAD having initially caught my eye so indeed very interested in how this project evolves.
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
Hi everyone, I'm looking for an experienced 2D environment illustrator / key artist to create a high-quality fantasy key art piece. The goal is to achieve a premium, painterly illustration suitable for marketing materials. Art Direction We're looking for artwork with: * Storybook fantasy atmosphere * Painterly rendering *…
in maya 2009, what i do is set the bump map in the slot provided by the mia_roundcorners node and then change the bump mode. heres what the bump mode does according to the docs. bump_mode defines the coordinate space of the bump_vector, as well as that of the return value of the shader itself (which is also a vector), and…
Lamont, yep, I was thinking the same thing. Could even just be a drop-shadow or something I guess. However this sort of thing makes the shader more complex (and expensive - although I have no idea how expensive it even is at the moment by current shader standards!). I messed up something tonight though and appear to have…
How would one go about making a shader in UDK that blurs a reflection? I cant find any info on blurring a cube map in the engine unless maybe in the dx11 version. I want to do it in dx9. Would I have to manually make 4 different cube maps myself or can I use a custom shader node to write the hlsl myself? I've tried the…
Hi fellas, I just had the idea of a thread where we could organize some codes for fellow workshoppers that don't attend the event. I personally would love to get some codes from our dudes from the workshop - I guess Valve will do the same like last year. So if the time has come and the codes are ready I would suggest, that…
http://www.sinistergfx.com/polycountds/ I decided it was about time to have a central place for our Nintendo DS friend codes. I took the liberty of adding friend codes that I found in old game threads. If you'd like to be added, just post the game and your friend code here. Remember: to be able to play against each other,…