Hello, my name is Artista Te and I am an illustrator looking for work. You can contact me through email the.artista.te@gmail.com Here are some of my latest works:
Hi I'm a 3d artist , specialized in character. Looking for any kind of work. you can see my work here : https://www.artstation.com/artist/vickz Thanks, Victor , vicchassaigne@hotmail.com
hello, I'm looking for freelance work as a 3d artist. Below are some samples of my work and a link to my portfolio. http://joostvanhoutte.com/ You can contact me at: JoostVanhoutte@gmail.com
made a video discussing presenting your work on Artstation what I think makes for good presentation on different types of works. https://www.youtube.com/watch?v=dvp7mGUktDM&t=25s
Hi there, I have 9 years industry experience working on games for multiple game consoles and PC. I can do anything from high poly cutscenes to low poly phone assets. I am available to work right now and consider myself a workaholic! If you need Environment art, props, vehicles, characters, then please contact me so we can…
Hey guys, My name is Julio and I'll be graduating from VanArts in two weeks. While I'm a student with no professional experience, I would love to have the opportunity to work and grow in a small studio. I've been using Maya and Photoshop for 5 years (intensively for the past year). My passion is for creating memorable…
Greetings! My name is Rogelio Delgado and I am a Sr. 3D World Artist currently working on an unannounced AAA title for MS. I have worked on AAA titles for Bungie and Monolith, as well as some other smaller titles for other companies. I am looking for some part time freelance work (anywhere from 10-20 hours a week). As far…
Edit: We have found the people we are looking for. Thank you to everybody who answered! Hi,We are currently looking for 2 level artists for a 3 month contract starting ASAP Your role will be to take a level from the greybox stage to the final product. You will be provided with both concept arts and greybox.The job…
I was mainly a Prop artist (furniture and the like) when I worked on RDR2 [ame] http://www.youtube.com/watch?v=yVHlP3wWNFE[/ame] [ame]http://www.youtube.com/watch?v=_YJG9GzKoaE[/ame] [ame] http://www.youtube.com/watch?v=sHwgV6mCoco[/ame] http://kotaku.com/5520035/the-real-history-behind-2010s-big-western Was a ton of work…
Hi! I had a moment to look at the car. Assuming you don't want to do many further edits and are set on baking, I would would mainly optimize UV space to get as much out of the texture as possible. Offset and stack UVs of mirrored and repeated parts (I believe you're already doing this). Reduce size in UVs of areas that are…