@xrg : Just for the sake of clarity : these two things are not mutually exclusive. Drag box selection can very well live alongside press select rather than click-release select - if I got it up and running with just some simple alterations to my keymap then they sure can :) But yeah all that said bug reports will never be…
Proportional Editing, yeah. If you only want to affect the select polygons, the closest thing I can think of that that is the fastest is select your polygons, and in Hops menu Add Modifier>Lattice. It's not perfect, but it gets the job done a lot of times. xrg mentioned something like this. Is this what you're looking for?…
@Ruz I think you will find that Hair Tool solves that issue and saves you the roundtrip and probably then some. Then again I have never looked at xGen at all, wouldn't know how it compares. In Blender you have orientation and 'scale' on the CV level and at least as a former longtime Max user (does that answer your question…
Well, what you're calling Polysculpting is just regular sub-d modeling with the addition of some sculpting brushes. I've been doing this for years in Max, but didn't feel the need to name it as it is nothing special. I'm not knocking your workflow, it's great that it's working so well for you, but you're completely…
@guitarguy00 you can't snap a vertex to the same face that it belongs to. The solution to what you want is to duplicate the vertex (the duplicate is a loose vertex), and then you can snap that vertex to any face of the mesh. You need to turn on the "Snap onto itself (editmode)" button. You can then connect that vertex…
@Grimwolf : I hope I am not going to sound like one of these guys that one can run into on Apple forums, but ... are you sure you actually need pre-selection highlighting ? Now don't get me wrong, I can totally see how such a feature can be useful in Maya for instance, since Maya is all kinds of awful when it comes to…
Thanks for the pointers ! This is precisely what I am having trouble with. If I use this command I am getting a "No active keying set" error ; and in general I am having trouble removing a specific keyframe from a specific bone. More precisely : Let's say I have a character with a large number of keyframes already, on…
I agree with that. You won't become a master in Blender within a cozy afternoon. It takes some time. And more time than migrate from, let's say Max to Maya, because of the different workflow. The thing you described with Blender Artists is something I've also seen some times. The issue with BA is, that it has some really…
Well, initially I wanted to lower my costs of operation so I started to look for alternatives to 3DSMAX. Blender and Lightwave were both strong candidates on my list, but since Blender is free I decided to try it out first. I don't think there are any areas in the program itself that I particularly like better in Blender…
Hello, I am trying to rig some (tank-like) treads to a small robot. I essentially want a single controller object that I can use for both the movement and rotation to drive the tracks. So that moving the controller object forwards/backwards moves the whole bot and both tracks in the appropriate directions. Also, so that…