I'm about to walk out the door, so can't post any workflow pics, sorry. Ok well, a simple straightforward approach I'd suggest which pretty much works for me most of the time. Is to first breakdown the shape into basic forms, much like blocking out. So what I can see in your image, is a half cylinder with two extruded…
If you're able, can you please post shaded with wireframe screencaps of what you currently have? As one possible alternative to define displacement detail using a base mesh, sculpting complex surface variation would certainly capture an intended result however I think at this stage, will hinder more than be in anyway…
Thanks! I know about support loops, i'm just trying to figure out how to make a hole in a cylinder and have both a rather low polycount lowpoly and a smooth cylindrical high poly. The reason i'm using only part of a cylinder is because I intend to duplicate it 3 times because I need 3 identical holes with equal spacing.…
Hello @MaxHoek Thanks for the tips ! I was already using double smooth though, but lacked the supportive edge at right spot, now its better. Because of the extrude my edge flow wasn't really good and I had to do a new mesh with highter geo before extruding those part. Then I did double smooth and it worked way better,…
Right now I'm making a Sako 85 Finnlight rifle. So far I have a low poly: Now I'm trying to build the high poly on top of it. I'm stuck on how to approach making those ellipsoid-ish grooves on the side of the bolt though, especially since they have a shallow organic curve with a crisp edge. reference: I originally tried…
The first attempt is smoothing badly because your edges don't flow along with the shapes of the knife. Your second attempt is better, but you're overcomplicating things by adding way too many loops in order to define the curve of the blade. When you add two edges so close together like you did on the side there, you're…
Hi Frank, Thank you so much for this very detailed explanation. This was very clear. I've tried and tested all the different approaches you described and this has given me a whole new view on how to use the bevel/chamfer tools and the inset tool. Insetting n-gons to create edge loops around the details you wish. Using the…
One tip I can give you to save time. Block out the big shapes, Block them out without using Subd. Just to make sure that all the pieces you need are there. So, you start with only 2 parts that are blocked out, 1. Headband is one piece and earcups with drivers are one piece. (So two pieces) 2. Then you iterate further on…
Trev: Suggestion for your tyres. NOTE: I screwed up the patterning so they don't line up right, but the process is sound. Model the tread gash straight across the tyre surface. Just do one section. Looking at some other reference for that tyre model there are 10 harley logos around the edge, making them spaced 36 degrees…
Not quite! That's an indent in the flat side of a cylinder, whereas I'm more talking about a protrusion/indentation out of the curved face(s). I appreciate that my description was probably pretty abstract, mostly because I couldn't get to a computer. I probably should have waited, with that in mind. Anyway, now that I can…