Type stat scenerendering into the console. Also: https://www.reddit.com/r/unrealengine/comments/aq7nf0/autoinstancing_test_in_ue422_preview_1/ Its actually there since 4.22 not 23. This was also causing me some issues with hand written shaders. I had to rewrite certain thing due to this change. So I was pretty certain that…
I recently hand some personal work featured in Edge Magazine. This helmet was created in my personal time and rendered using UnrealEngine 4. More images at my website: http://www.mutantspoon.com/
Hello! Me and 2 other friends are looking for some unpaid portfolio work. our speciality is in environment design, but we are willing to take on any project! We are learning unrealengine 4.
As usual I was very impressed by Half Life firstly. And then Unreal, Unreal Tournament and Tactical Ops. In this period It was the first time I met with 'custom made' maps. Technically I stepped into the game dev environment by clicking the teal colored shortcut in the 'system' folder :) I was a kid and I didn't get…
It is over, and the winner is Red Orchestra! Well deserved, and congratulations to them. Here is a link to the complete list: http://www.unrealtournament.com/ut2003/ct_finals/ct_mods.php Lets see what they (the RO team) do with the comercial UnrealEngine licence and the 50.000 bucks
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hey everyone! Feel free to let me know if you have any suggestions, critique, or questions about anything you see! Houdini Tutorial Creating Game-Ready Procedural Rocks Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 #Houdini #tutorial #ue4 #Rocks #gamedev #cinematic #UnrealEngine
Thanks for your reply. What I mean, is when I importing the mesh into UnrealEngine, its clipping. But when Im thickening the mesh, it dosent clip. I want to find a solution on this, without having to extrude every mesh I model.
There are a few that I follow but none of them seem to be very active.... https://www.reddit.com/r/3dmodeling https://www.reddit.com/r/computergraphics https://www.reddit.com/r/lowpolyTutorial https://www.reddit.com/r/Maya https://www.reddit.com/r/3dsmax https://www.reddit.com/r/Daily3D https://www.reddit.com/r/low_poly…
Awesome! Love seeing stuff like this. I haven't had chance to use UnrealEngine yet, was this done in C++ or some form of graph? Do you have much programming experience? I ask because I was learning UnrealScript a few months back playing around, was thinking of refocusing on C++ now this is out. When I find time :P