also, i dont think it looks as simple as slapping a toon shader .. it works together as a package, the stylistic proportions, the shaders, the lighting, the textures.. ..
CURRENT HEAD: This is what i have so far. But i feel its not toon enough yet, any suggestions as to how to toon it up? Maybe if i take a few days then come back to it, i can make the correct adjustments. C&C always welcome hmmm...something's not right just yet. maybe it'll all piece together once i finish the head eh?
I took upon the challenge of making a decent looking toon in this game, something very tricky with this series... and then some snapshots of her daily life...
Good stuff :thumbs up: Does have imo a graphic toon aesthetic. EDIT: "...since you are a proper hard surface modeller " Nah! as perna might've mentioned for those of us who rely on throwing more geo at an issue, just a bunch of knuckle dragging subd heathens : p
Guess ill post my progression shots of my base since maya toon shader is really not so helpful and way to high polygon. i really need to work on my own made Toon Shading and getting more detail into my pieces. I think ill be building some bolts to add to a bunch of the steelwork. Oh wells back to the cave i call my room to…
somehow a toon-shading always looks a bit unnatural bc its not ment to be used in a 3d environment.. but personally I don't recognise the hard light version as shiny .. imo it's in fact difficult to create a shiny material.. the specular is important in this case the metal baseball bat works quite well bc of the fake…