-The shadows should be fairly dark and tend towards a very saturated orange-brown color -The main mass of color should be a yellow-orange -Only the brightest points should approach an actual yellow and even then fairly desaturated since they'll be close in value the the highlights, which would be a near-white yellow color…
This isn't what you're asking for, but I think it may be more useful (especially because the idea part is your responsibility, not ours): http://blog.frankchimero.com/post/279177946/on-paradoxes TLDR: There is a difference between "crazy" and "crazy with a method to the madness" and I think the latter one is what you want.…
Looking through the spec suggests png can theoretically support signed values but I don't think I've ever seen it done and I'd be surprised if most exporters support it. you'd probably want to use tiff or exr (possibly .HDR) as a source format to store the numbers. it'd need compressing to a gpu friendly format that…
Every update gets better and better! Thanks for using my suggestions. Running much more stable too. maya's 'show all' still unhides all the operation meshes in the stack, though. this removes much of the usefulness of the native object isolation display tools. Wish there was some other way to hide those meshes so they were…
Hi all. I've always lurked the site but never posted anything. :) Now that Second Son is out, I guess it's safe to post some of the work I did for the game. I took these screens before I left so they may look a bit different than the retail version, and a few things ultimately got cut from the game. TLDR mode:…
This is probably a noob question, I don't even know what to search for here. When smoothing weights with the brush, it always favors lightening the darks. Is there a way I can get a more ...averaged(?) smoothing that also darkens the lighter values? In this case I'm painting out portions of a blend shape I don't want, but…
TLDR; I think Asian people aren't naturally better, however there a lot more people living in Asia then in Europe/America, thus you are going to have higher pure numbers of 'good' artists in Asia. Also their culture is a lot more 'bust your ass and you'll succeed, thus I would suspect a lot of the artists there a extremely…
The only thing realtime here is the headset tracking. Everything is baked, and there's probably not even a 3d scene in that VR environment - just a sphere that everything is baked to. Look closely - there is no parallax of scene elements occluding each other. Basically what he is demoing is a one button export solution to…
tldr; Are we to recreate this as exactly as possible or is it a suggestion? For example those engaged columns along the wall. Just having one in the center of each wall looks wrong to me. Can I put more in? Does the wall need to be flat or can it have recessed arches (or even just geometric inlays/extrusions?) in between…
tldr but i cant believe you think Marumaru is annoying! how dare you! I think I agree with you, if you are implying that real-time combat in a jrpg/ rpg will open up the north amerikas more to this genre; and from what I hear the combat system in S.O is so awesome. The rest of the game looks pretty substandard when…