Hi! Making a thread to keep track of my realtime hair practice. Its always been something I've struggled with so I want to do a few studies in an effort to get better! First up is a straightforward french plait. Still a WIP but I've made pretty good progress- next up is polishing the head to hair transition. I'd like to…
We are looking for a RealTime 3D artist to assist with building AR and virtual elements for live broadcast. Experience with modeling in Unreal. If experience with Zero Denisty and/or Disguise, that is great! Could start last week in August and go for 4 - 5 weeks. Please email kendra.russell@warnermedia.com if interested…
In the past 2 months I've worked on this character(Mera from Justice League) during my streams. I have another fellow streamer (Sol4rdust) who's a technical artist and gonna rig her and then we will pose her and make some nice animations. He made a really nice plugin for rigging characters(especially inserting blendshapes…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…
Hello no to steal ay of mofoo thunder about the zbrush training iv setup a realtime maya poly/subd training that anyone is welcome to join, it should be running al night long all you have to do is install a simple adobe plugin and your off and running we hope to have lots of learning and games altho it is spur of the…
Hey everyone, I'll be posting updates of my thesis progress on this thread. The aim is to create a realtime morphing character taking inspiration from James Heller (Prototype 2), Clayface (Arkham City) etc. At the moment concepts have been produced and the basemeshes are being created. Concepts for the character: After…
Hey fellas, a couple of weeks ago I got myself a new graphics card - a 7600GS. Since then, it's been screwing up my realtime display when I apply normals to any of my meshes. The image attached shows an example. The rendered version is fine, but I want to view it in the viewport, but that gets completely screwed up as soon…
funny how long they praise the realtime lighting while the world shadows are still prerendered hah doesnt look that revolutionary to me. even the sourceengine supports HDR, realtime lighting (afaik no selfshadowing tho) and camera+screens. and soon it will feature DoF, colour adjustments,motion blur and all this fancy…
This is a realtime character that I've completed, you can find it on artstation here: https://www.artstation.com/artwork/6aWrgx Modeled from this concept art: https://www.artstation.com/artwork/XB2Ar0 I'm very happy to call this project complete. It was a huge learning experience for me. :) Many thanks to my mentor, Mr.…