First/most important: the line "number = 0" shouldn't be there. You're taking 'number' as an argument, then assigning it to 0, then adding 1 to it. That doesn't make a lot of sense -- first, don't take it as an argument if you're assigning a value to it right away. I'm assuming you want it to be 0 only at first, then add…
Hi, I'm wrting a 3D importer to Toolbag at the moment. My app is passing the path to the FBX and invokes Toolbag with an import script and that path as arguments. It all works fine if the path and name don't contain any special characters.But when I have some polish letter (and I guess any other special characters) it…
So maybe I'm just retarded but I can't seem to get the program to even start. Downloaded Python 3.3.2 and installed to "C: \Python33\" Extracted "benjamin_sauder-airbornstudios-backstube-92f3afa3af22.zip" to "C: \Program Files\benjamin_sauder-airbornstudios-backstube-92f3afa3af22\". Set my Environment Variables as…
Hello everybody! Trying to create a quality game asset. Hope to get some feedback to improve it. Software: blender, zbrush, SP. Polycount 10K. Thanks! Artstation High poly and wireframe: Sketch model
Hey, This weekend I decided to make another quick model, this time a revolver. Unfortunately, as I made those clay renders, I got some more freelance jobs to do, so the retopology and texturing part needs to wait. Software used: Modo and a bit of mesh fusion. :)
Hi everyone! Trying to create a quality game-ready asset. I really need your opinion, what else can be done/improved to make the final render. Software: Blender, Zbrush, SP, 10K tris. Here are some of my refs: Done for now: model HP and wireframe:
when using "UISliderFloat->onChange" how can i get the slider instance inside of that callable? def changeit(): #hiw to get the slider? myslider = mset.UISliderFloat() myslider.onChange = changeit ------ or is it even possible to use parameter within that callable?
Figured I'd show this off, finally finished it after randomly stumbling upon Pedro's revolver on google and getting inspired by his renders.A nd other than the tape, I am quite happy with how it turned out! C&C is still welcome :)
I see what you mean about the grip the ridges should also probably have a sharper pinch. The problem is the colt python seems to have loads of different types of grips depending on the manufacture. I think some more research is needed. I recently started re-doing the frame but I will post wireframes as soon as that is…