Added something special to my clay shader! Using the new udk texture painting feature (idea inspired by choco) I created height map paintable tessellation. It coincides with paintable normal maps for non dx11 machines. Will allow me to design some quirky drawings on the walls, and paint larger clay areas to not look so…
it's a vertex blend between 2 or more textures, that has a extra texture with 2 channels to define what ares blend in first, and the fall off. than there appears to be some good old fashion decals for tufts of grass placed by the LD. if you are doing this for UDK, i can show you a material function i made a long while back…