Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
Bust models from David Ostmant https://eastman.xyz/ Prusa i3 Mk2.5 0.1mm layer height 5% infill no supports 44 hours 0.2mm layer height 5% infill no supports 7 hours 0.05mm layer height I dont remember the infill, probably like 10% or something 7 hours
Hey guys, I edited together a video with some of the design work I provided to Infinity Ward for Call of Duty https://youtu.be/6g2wsWR1POo Figured I'd share it here! More stuff available on my website and artstation: www.mikehill.design https://www.artstation.com/artist/mikehill Cheers, Mike
Eric I was not making a stink about Max, in fact I found it pretty straight foward when I first used Max to render out enviornment maps and backdrops. The reason I made that statement is because different software handles reflection and enviornments map differently. I just used Max as an example. In fact Max clearly states…
Almost no-one I know of uses Spheremaps anymore (since they look very wrong for what they give back, might as well go with a Specular term instead) and the very few cases that do use them are pretty rare since it's will be more of an specific artistic choice, and cubemap isn't always used for real-time stuff, you can use…
The MV Agusta F3 2012 (it's released 2011) A new italian bike in the 600cc class. Much like the Triumph Daytona 675, this machines engine will be an inline three cylinder engine featuring 675cc. Estimates are around 140 BHP(~120-130 WHP). Weight has not been disclosed but they're aiming for "lightest in it's class" so…
Zanelda? Zelief? She will break Link. She'll wreck Ganon even if he has the full infinity gauntlet with the triforce plugged into it too. Ok, maybe not, but still. Awesome model!
I'm seeking work estimates (time + hourly rate + estimated cost of assets, or time + whole project cost) from interested artists, please provide those in addition to any portfolio or work samples. You won't be held to them, but I need them to budget the rest of this project out. I need to include realistic video game…
Wish I would have figured this out sooner. Here's a simple way to make a walk cycle that doesn't require mirroring and will work with any rig and doesn't require plugins:* key walk cycle on one leg * set curves to infinity cycle * select keys in graph editor → copy * paste keys to opposite control * ensure pasted key curve…
UNSA Retribution // This page contains examples of the work I contributed to Call of Duty: Infinite Warfare as a Environment Artist at Infinity Ward. Our environments are the result of hard work between multiple artists and most assets have been through many hands. In the shots below I have chosen areas that I was heavily…