Hi there! This is my very first low-poly model and I just wanted to know what you think about it. It's still in process, I want to improve the textures and make some poses with the swords. So all comments will be welcome! :) Sketchfab link: http://sketchfab.com/m5ljh2dc0b Thanks!
Something I've been working on this weekend. Figured it's high time I post some environment art instead of just picking on people. Just a cute little thing I thought would be fun to do in Unreal. Your feedback is appreciated. Below is a screen grab and a paintover for what I have planned currently. Feel free to paint over…
Hello, This is our team's old work last year but didn't have the chance to show this till now. This is one of the bosses in character series we did for Cross Reverie game. Hope you like it. Succubus Character detail here: www.thundercloud-studio.com/character/succubus/
I created 2 infographics for 3D Artist Magazine awhile back for two game art projects of mine. Just stumbled upon them now and thought it'd be cool to share. I love World Machine and constantly strive to get a less "World Machine Look."
Hey guys. I just recently wrapped this one up and posting it around for any C&C! Since this was originally started for the retrogasm contest last year, the intent of the model was to take the original design of the character and model it to today's standards with today's technology. I've posted pic's, but just in case the…
A while back I did a dynamic storm system for Unreal, thought I'd try it in Unity now. Progress so far: http://www.calinmatney.com/UnityStuffs/CTMWeather.html
I've been trying to experiment more with Unreal's lighting and level building to understand it all better. This time I wanted to do an indoor/outdoor combo and ended trying a night and day lighting scenario, as well. What do you think? More shots and videos here: https://www.artstation.com/artwork/Bq6dA
Just found this http://p3d.in. It's super quick. The down sides are the limitations of the textures and shaders and it seems to funk with the smoothinggroups. And, to my surprise, it integrates fully into, otherwise limited, tumblr. http://www.vnyhlen.se/ - check the second post. And yes, it fucks with the smoothing.
Morning, I've recently noticed an issue with with one of my meshes where there its giving a cloudy appearance on all subdivision levels. There are no layers on the model and filling the model with a polypaint colour just amplifies the cloudy effect. Anyone have any ideas? Cheers.