This is the error I face :( updateRendererUI; import dupCurve reload(dupCurve) dupCurve.gui(); // Error: reload(dupCurve) // // Error: Invalid use of Maya object "dupCurve". //
I also recall this ad on UK TV. It was just some dude reloading and shooting at a tank. Looks kinda lame even for pre-rendered stuff, his hand was all mangled and badly animated when reloading.
Do you use tifs? If so, reload the map manually or save it as a tga and give it a try. I had older max versions not reloading my tif maps automatically.
hey guys, thanx for the replies. MoP : i ve checked the "reload textures on change" checkbox is on all along even the reload button doesnt work in the material editor as gamedev said. any other inputs?
Yea... i always reload when i get a chance. But i've noticed that some guns take a long time to reload... leaving me vulnerable. It just comes with the type of gun you are using. It's fun figuring out.
Hi, I just released my new Plug-In "Configurator Reloaded". As it was possible with the Adobe Configurator now it's also possible with newer Photoshop versions to create your own panels. Drag and drop tools, menu items (over 700), actions and custom scripts. http://pixelsucht.net/configurator-reloaded/ Thomas
@chris the reload should not be needed for users, since they are not editing the code, it should be fine to just let python grab what is already in memory from first import to run. reload() when not needed just adds to startup time of the script.
Many apps have an auto-reload feature. As soon as you save your PSD, the 3d app sees the datetime change, and so it reloads it. Dual monitor setup helps a lot with this... Photoshop on one side, 3ds Max or Maya on the other.
Anyone played Witcher 2 much? Picked it up the other day but seems pretty bug ridden :-S To the point where I have to stand in front of a locked door that should be open, reload the game and then walk through the same door (which is now open after reloading.) Hope the new patches will make a difference :D
DSFThug: Doom 3 has a clip-loaded rocket launcher. The point is that you don't have to wait forever to reload between shots but still have to reload sometimes. Means that RL won't be as powerful and slow as HL's RL but more of a standard combat weapon.