There was a post describin it somewhere here, let me search... Found it :) http://www.polycount.com/forum/showpost.php?p=1706338&postcount=371 Example for Lich belt: You need to download dota2slasher from... forgot where it was avalible. Use GCFSCAPE tool and look what are the default item name for belt slot. Its…
@RyusakiTry to collect heavy machines from a set of pre-created items. This is a fairly simple and convenient way to work. Here is a good example of this approach: Garth Travis C O R R I D O R - E / B R E A K D O W N
I think its a great time to give:polycount them props for being community and "little guy" orientated. Way to go peeps new old & lurkers alike, we be strong it seems. Keep it up & now this is the reason why i wanted many to return & try to stir up more interaction like the challenge recently. A Reunion thing comes to mind…
I think the difference between a stereotype and racism is perception. People get more defensive if its their culture/nation, but if you said it about someone elses.. they'd be laughing. PS: Ror just a note.. if your signature is "r.", you don't have to type in "r." after the post [ QUOTE ] r. r. [/ QUOTE ]
HI IEatApples, m glad that u put up this though. me and my friends r really unaware of the time limit for a show reel...we just try put in all our work to show our skills...the more we have the more happy we thought the company would be.... As u r a student, If i may...can i know were u r studying and wat is the course…
UE4 Generic Material For Procedural & Modular Workflows Current Version: 1.5.1 Generic shader for usage on mostly procedural & modular workflows. Designed to demonstrate popular general processes and stages. Almost every single varible has a bool so it only calculates what is used. It has generic processes like intensity,…
Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
characters/machines r pretty cool. Nice old-school look and good use of pixels too ;) Environments seem as a rushed afterthought tho to me. They r quite chaotical in color and therefore have rather random stlye, just bunch of mixed colored pixels. Some parts r too bright some r too dark or contrasty which makes visual…
looks cool. Feels a lack of cast shadows (props r floating) - after all its UE3 I assume :P The floor looks a bit too simple - again, cauz of lack of shadows and also maybe some more decals with papers etc. Also those rivets on metal beams look off to me. They kinda would not appear there - rivets r used to fix joits…