Crossposting from workshop thread. I am going texture my lion head myself, you may see it in my thread. I just realised that I need to do it polypaint after I looked lina's hair as an example. I just want to know if you guys know any special brush or tactic in order to polypaint a hair???
Blocking in the hair while I wait for additional critiques on the rest of the body and face. Also crosspost from my other character model thread, does anyone know what tool I should be using in Maya to get my hair braid to conform ALONG a CV curve? Can't use Attach to Motion Paths in this instance it seems.
and a little more doodling... Plus I'll crosspost these from the speedmodel thread. [ame="https://www.youtube.com/watch?v=CDANRysWZ6M"]Another monster timelapse - YouTube[/ame] [ame=" https://www.youtube.com/watch?v=LmK8t0l7Ct4"]Another monster timelapse pt.2 - YouTube[/ame]…
Crossposting this from the Polycount Pack section so more people see it: Hey, guys. Just a heads up that Ubercharged.net, one of the bigger TF2 news portals, is looking for people from the TF2 community to interview, especially if you've gotten your items or maps in the game. Larolaro recently had an interview with them…
Gonna start off by jazzing in some crossposts from over in the what are you working on section. God of war demon goat bust based on concepts by anthony jones. some warcraft busts based on art by the mighty sons of the storm. I plan on doing all of the races. these are too much fun and I'm learning a ton from them. Cheerio…
nice progress and the shapes are much better now. If you can do a clean model pass, some of the parts feel rather sculpted than fabricated. Also take a closer look to the neck area, the whole head/neck transition feels clunky the feeld feel odd, i think the armor should follow the natural shape of the foot more. Aaaaand…
Crosspost from 10K in case it interests anyone else This may interest you. The first floor (exterior) is just geometry cut into the pattern I want and unwrapped accordingly to fit like tiles. The second two planes you see here are actual substance materials with the patterns baked in, however I used the first technique as…
You are all cordially invited to download and play Alpha 2 of Blood Frontier - a game that I've been pouring my time into for over a year now. As all the models and textures and levels were made by me, it's also sort of a living, breathing portfolio piece. Get it here: http://sourceforge.net/project/showf...ease_id=615729…
(crossposting this from the crydev forum) Intro: Hi folks, we, that’s 4 buddy’s and myself, spend the last 3.5 months working on a small game in cryengine as a project at the university of applied sciences in Mainz (Germany). Today we are at a point in development where we are comfortable showing our results for the first…
(crosspost from the main WAYWO page) I just finished working on this sci fi bike. I wanted to make something and not keep track of the poly count, so its pretty high. I textured it in Quixel suite, man I love the post processing you can do in the 3do window. Credit for the concept goes to Andre Mealha. Please check out my…