working on making a wooden texture for something im trying to make first ever real crack at hand painting anything, was trying to go for a plywood type effect (something like this…
A couple of the few domwar wips to have been slurped! killingpeople https://web.archive.org/web/20070214010301/http://boards.polycount.net/showflat.php?Cat=0&Number=179366&an=0&page=0 JFletcher https://web.archive.org/web/20070420120123/http://boards.polycount.net/showflat.php?Cat=0&Number=188931&an=0&page=0
I’m currently refining some details of the low-poly model, while a friend is creating a test animation for the armored car. Next week, I plan to move on to baking and texturing the Panhard CDM 178, preparing it as a game-ready model to include in my portfolio. (purely a personal project — there’s no actual game, but I’ll…
This is a fun walk. It's also pretty different from my style so I'll try to critique and just take whatever is useful. * From the side, the spine feels very stiff. f170 has about the same curve in the back as f179. 179 is an awesome pose, but it doesn't stick out as much as it should because it has nothing to contrast…
Been using your a few of your tools for quite some time now, and love the modularity of the toolbar (adding 3d party scripts to the mix would be a cool feature).. however, the newest version throws me an error everytime i start max (2012): -- Error occurred during fileIn in #C:\Users\snj\AppData\Local\Autodesk\3dsMax\2012…
This looks great! Here are some crits. fr16 - the neck feels broken because the head is still looking straight. It's ok to let the head follow the body and lose eye contact a bit. frame 18 - I think you need a better pose. move screen left more, lift that back leg up and really show the force that is about to be put into…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…
Are you planning to release this update with 1.9 or that you'll make it available as a small patch before? Would be great not to have to wait till 1.9 for this.