Hi! Tbh I'm not sure how okidoki's example can help add noise to animation curves, I mean with some technical knowledge you could hack together some kind of node network that would grab a position of a point from a noise texture and use it to drive a position of a controller on an animation curve, but I shudder to think…
Hey there, I'm Noah Magloire, a concept artist and illustrator. Whether it’s a stylized concept or a realistic approach, I’m excited to dive in and make it shine and bring unique ideas to the table. I thrive on collaboration and love pushing creative boundaries. If you're looking for someone who’s passionate, reliable, and…
Hi Lorenzo Your bake looks good to me - how big is your map and how much space/pixels do you have between each shell? On your low poly you could possibly loose a few edges loops (you have some double loops at the very edges). If the loop isn't changing the silhouette/shape in any way then you can usually lose them. As to…
Portfolio: https://riadev.carrd.co/ Email: riadev244@gmail.com Discord: riadev244 Hello! I’m Ria Dev, a pixel artist focused on building clear, expressive visuals for games. I’m comfortable working in different styles and open to both short and long collaborations. I also keep my rates friendly for indie teams and small…
Very busy with pre-prod vertical slice stuff but here's a quick update, room is finished now with decals placed and some basic lighting by me. Our lighting artist is going to work her magic. The only thing it needs is clutter less fog Here it is with proper lighting done by Keziah Pereira, it really makes a huge…
Hello! We are looking for 3D character creator who can do modeling, rigging and animation, similar art style to Diablo 3 or The Witcher 3. We have 6 team members right now. Me as the lead director/designer and programmer, 1 programmer, 1 music/sound designer, 1 character concept artist and 2 environment artists. We are…
I am looking for a modern tutorial/guide to wind/wpo animation for Unreal Engine 5. Specifically for trees and realistic as possible. I cant seem to find any information on how to make one that isn't old or how I am supposed to setup the vertex colors for use in the shaders. Any help would be greatly appreciated.
Hi there, i'm looking for an talented concept artist (enviro/props) to work on some coop project, could be just some props, bigger project like environment. This is the link to my portfolio : https://www.artstation.com/artist/romaindurand I'm freelancer at the moment and 'im looking to improve my portfolio in order to have…
Few things. First tell us what it's for. I am going to assume it's a game res model so. Don't spiral the geo down to the wrist. There is no point. Try to keep the same amount of loops all the way down the arm. Don't bother trying to put topology for every muscle. It needlessly complicates things for the rigger. I think…
Selfish bump - and a question! So I feel like this should be simple but I just can't seem to wrap my head around this one. Is there a way to terminate a single edge loop that is otherwise ending as an n-gon rather than loop it around the entire mesh? The attached picture should make it more clear. Thanks in advanced!