Usually the best bet for modular building pieces is to use the modularity to put together your bldgs in your DCC app (Max, Maya, etc.) but then attach all the pieces of one bldg into a single entity. Then, create your lightmap UVs. That's generally the best way, though I would look closely at how Epic does it if you're…
You have a lot of repeating geometry. Modular meshes would be your best option. To avoid texture seams: * you could make your texture tileable * you could create certain sections of the wall as a single continuous mesh * you will experience lightmap seams between modular meshes if they are a clean flat surface, so you'll…
I have changed my plans with this project and will not be making a skin system in UE5 as it would take too much time to both learn and make. Instead, I have decided to create a sort of "modular kit" with different variation of weapon parts. Only proper texturing and normal map skewing have to be handled before this is…
Hello everyone! Now that Assassin's Creed Unity is out all the artists who have worked on it can share there works. I will try to convice my colleagues to update this thread with me. During 6 months I have been part of an amazing team responsible of the Cafe theater in Assassin's Creed Unity, the Arno's house. During the…
First time posting, please visit the artstation link for the wireframe and more detailed pics of the mesh itself. Thanks! A wall for a modular building inside of UE5: https://www.artstation.com/artwork/kNbbDx
Hey Qwedeath, I think what you have is a great start. However, depending on what you are trying to demonstrate in your portfolio, I don't think it shows the modular workflow of current games. I think that what you have right now would be great for learning how to create tiling textures that could be applied to modular…
Hey, i hope im not too late on this. If i understand your question correctly you want to know the best method for constructing a spaceships exterior / exterior that can be seamlessly linked? Star Wars galaxies does something similar. I would defiantly use modular pieces for this set up especially for the interior,…
Woah thanks! I see a lot of information on modular environment art there. Do you think I should try and make my walls this way? But how do I paint unigue damage on them then?..
Modular Pieces explained in mor detail Basic Blockout getting idea of height and then will create basic modular pieces in 3ds max Blockout Progress Added in the windows and basic models for the food stands and a few signs on the buildings. The camera angle has been changed so that the stage can be seen better compared to…