Hello Everyone, my name is emubi. I'm full-time freelance Illustrator. My main skills are 2D Illustration and character concept arts. I do have some experience regarding 3D on blender, also I'm ex-gamedev so I'm open for making 2D assets for UI or props too!. I'm open to short and long term project! here's some samples of…
Hello everyone! Fenrir Studios is looking for talented artists and programmers to help build the world of "Dark Storm". We're looking for candidates that have wide range of techniques for creating stunning visual 3D environments, and have comprehension with 3D game design. Provided is a list of what we are looking for and…
I'd create Bones and animate the Character (not a big fan of Biped...feels clunky...). For Cloth and Hair I'd simulate the motion using Cloth or Flex and use the resulting animation to drive bones that can be exported to the engine (assuming thats how the animation is imported...). If the animation in the engine is not…
COMPANY AND THE PROJECT We are an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. We are recruiting a few more members on the team…
Apply here! Summary Telltale Games is looking for a talented, detail-oriented technician to provide technical support to the Animation team, by dealing with internal and external animation submissions, fixing bugs, and by processing and approving assets through Maya into the Telltale game engine. Responsibilities * Learn…
Halo! Thanks for the feedback, I will try to change it as fast as possible :) . About the broccoli run,it is the way we imported them into unreal, we wanted to achieve a really fast animation and as unreal works with seconds and not with frames (or that is what I understood in the moment) the better way to do it was…
There's probably a thousand different ways to animate for props, but this is how I've done it for my sideproject. As long as the props don't use their own animations it's really simple (okay-ishly simple if they do have their own animations), so for the sword and shield you could do the easy way: Rig your character with…
ROCKSTAR NORTH, the award winning developer behind Grand Theft Auto, is looking to expand their experienced and talented teams working out of the studio in Edinburgh. For the successful candidate we offer a highly competitive salary, a working environment second to none and an extensive benefits package. At Rockstar North…
Evil Corp is an awarding winning animation production company based in the heart of Bath. While we dabble in petrochemicals, arms manufacturing and GM foods our real speciality is ANIMATION - particularly for advertising broadcast and the web. At Evil Corp we produce work of the very highest calibre; whether it's CG,…
Hey guys, i'm coming up on graduation in about 6 months and was wondering what the best way to present an animation portfolio would be. I'm focusing in animation with my secondary being environment to show i'm well rounded, so it's goingto be a 70% - 30 % portfolio, with the 70% being animation and 30 % being environment…