here you got a quick example, of what you could achieve with procedurals: http://www.neilblevins.com/cg_education/vertex_map_wear/vertex_map_wear.htm http://saschahenrichs.blogspot.com/2009/02/procedural-concrete-material-xx.html http://saschahenrichs.blogspot.com/2009/01/procedural-materials-in-3dsmax.html
I recently had issues with the UV mapper as well actually yesterday I never ran into this one but for my issue the solution was to not keep objects separated that I wanted to have on single unwrap. Hope you sort out your situation someone told me to delete the 3dsmax.ini file EkK I did It but eh It didn't work for me.…
I don't remember the answer but I recall reading of someone else having and fixing the problem on these boards in the not too distant past edit: it didn't involve someone elses monotor found.courtesy of rhinokey: ok heres a quick fix for this problem ,and it also fixes lost photoshop windows, 1.in max press m to pop up the…
I think you can find the script Surfa is talking about is on scriptspot. Otherwise I think you can also nuke the 3dsmax.ini file which will also reset a bunch of other things. You might want to back it up in case that doesn't work. I have UltraMon installed, it adds an option to the Alt + Space menu "move to other monitor…
Also Autodesk has a YouTube channel that is called "3ds Max Learning Channel" it has some great stuff for people who are just starting out. http://www.youtube.com/user/3dsMaxHowTos
Xoulio's shader is actually very similar to marmoset, from what i know, with probably more ability to customize the results. Also, there was that maya shader that crazybutcher ported over to max that has many of the same features. http://www.luxinia.de/index.php/ArtTools/3dsmaxFX#genbrdf
[ QUOTE ] obvious one, but delete the 3dsmax.ini file and restart. suppose this would be the same as reverting. [/ QUOTE ] i meant to mention that i did that as well. so i think something go seriously corrupted with my dx files.