I really like this level. You can tell you put alot of work into it. My biggest crit, would be lack of an overarching key light. Even some subtle moonlight streaming through the glass and framework, would create alot of great contrast. Was this done in UDK? If so, I'd love it if you either packaged it into a standalone…
You jack, I love the colors in the tree, since everybody else is doing it though i'm gonna jump on this about the bark -- it's painted in a pretty different style from the leaves, and i like the leaves a LOT. This is a quick take on making it mesh a bit better -- but it may not suit the overarching style of the game as…
Just saw it tonight... I agree with the story been there done it, but he did do it and do it well. I also thought the last lines were awesome adam.. I thought it was a really interesting way that they edited it as well.. very very disorienting, but in the overarching picture it makes sense with the twist and all. which I…
It depends on your ref of course, but two things stick out: -the T shaped intersection of the ribcage and the abdomen, which should be an arch instead. -The deltoid area is somewhat undefined, and directly below it there appears to be an odd lump. The pectoralis major does not enter the arm that far to the outside. There…
You could look into UI or motion design work but that does also require overarching design and interpretation skills... Is it possible to make a career of making designs for tiles and mosaics IRL these days? lol Or can you channel your love for rulers into perspective grids and get really into realistic/accurate 2D…
I'm hitting that wall now. It's problematic because it's more difficult for me than others to, like you said, make something from 'thin air'. Competition is so stiff that it's a must to be able to think outside the box and just create freely. Definitely a reason to at least sketch more. To answer the overarching question…
ah that seems about right, so I got to play for a few hours today and Im suitably impressed love the characters and the citys and cars, not as impressed by the combat the lag is killing the game for me and often I will only just begin a firefight see a guy move jerkly across the pavement for 2sec and be dead. The other…
Yeah, I got that feeling too. The present day missions were lackluster in general. It felt like Ubisoft outsourced those elements wholesale. Actually, if they continue the franchise then I really hope they do away with the Desmond levels entirely. I may be in the minority, but I couldn't care less about the overarching…
Rhino, there is no requirement for cnocept art when submitting a 3d entry. This part is weird though: [ QUOTE ] A minimum of 6 black & white or single color (example light to dark blue etc) initial rough draft thumbnail sketches. [/ QUOTE ] Really, why in the world do they care how we do our thumbs? And isn't telling…
Saw some of the overaching concepts for this by Brandon Liao, fell in love with the world those pieces expressed, so super happy to see the in-game models now, super jeally haha, I'd work on it in a heartbeat if I was given the opportunity xD. Good work you guys :smiley: