Hello and welcome to my drafting process! I am posting this close to the deadline because I was suspicious of putting my ideas in front of what is essentially combatants in an arena. I don't consider myself a paranoid person, but I have had to deal with plagiarism in the past, so there you have it. I'm scarred. This…
Team Name Eclipse Interactive Project Name Soul Arena Brief Description Truly 3d Fighting Game with two teams of 3 fighting. Base Engine has been in casual development for 3 years. Our main goal would be to compete in the Intel Game Demo contest. Target Aim Freeware Compensation Freeware. This is a project for artists who…
This page will serve as a resource for all the Editors of Polycount and continue useful information for making blog posts, articles/interviews/tutorials, images and so on. Useful image information, relating to blog posts on Polycount.com Page 1: Creating posts with Wordpress Page 2: Important information regarding image…
So I may have missed the bus about keeping up with keeping up with the process throughout, but I do remember my thought processes! To make up for it, I will share where I was at here. Obviously the first step for this contest was deciding what character to write about. I have a good handful of favorite characters, but none…
Somewhat related to this thread http://boards.polycount.net/showflat.php...;gonew=1#UNREAD In the Halls of the Game Developers Conference (GDC), the talk this time was on "The Next Generation". Not the T.V. series, but the Next Generation of Consoles and high end game engines and shaders that ill be possible on the new…
Thanks for the encouragement guys :) LandSkentch thanks for the reassurance that it'l fit within UT, and your suggestion to include the top-down diagram. I'll look into cleaning that up and at least do a value block out. Way back in like phase 5 I started researching if UT had officially done oriental designs and I found…
Certainly I agree. The interesting thing about this change is that it doesn't actually target any specific type of art, it weights by user type. The basic assumption is that more popular artists will generally be more skilled, more experienced, and probably have more refined tastes. I think in a general sense this is a…
Gather round, friends, this is a long one. It was the best of times. It was the strangest of times. It was the scammiest of times. It was the time when I started wasting a scammer's time when I had never even gotten a scam attempt from them yet. These were days of glory and confusion. Mostly confusion. We shall start at…
Hey there, fine people at Polycount. My name is Filipe Duarte Pina and I am the creator of Detective Case and Clown Bot games. I am also the co-founder of Nerd Monkeys Ltd. I have been making video games for around 19 years but only started professionally around 12 years ago. This post is a Post-Mortem on the art done for…
A work in progress thread tracking a short narrative on Tahm Kench. Details to follow. [11/7/11] After settling on wanting to tell a Tale of the River King I began to look for any information I could find about him. I found a small blurb on Universe, Tahm's original launch reveal, and champion insights from his…