People : Josh Lynch Studios : Naughty Dog, DICE, CD PROJEKT RED Tools : Substance Designer, Substance Painter Unreal Games : Uncharted 4, Battlefield 1
A place is already added in Polycount where we can share Substance tools based art and or tools here http://polycount.com/categories/allegorithmics-substance
So Substance painter is more resource hungry then Mari !!!! Well i was planning to buy Substance Painter from Steam, unfortunately that's not possible with a GTX 950 :)
This is how it looks in Substance Player: It looks perfect in Designer before compiling, and the sbsar looks fine in the Substance Player. It's only in Marmo and UE4 that the problem occurs.
the textures are done in Substance Designer, and plugged into the default Marmoset material slots. (PBR roughness/metallic + height and tessellation) the bottom graph is from Substance Designer
More from my thing : preview of the look on her i guess. trying to get the right look to the skin for the project, these are "alpha gloves" from substance, so a plain bake on a subd "glove" (so "sculpted in substance painter" ) feel like its all dark and far from the screen it should be good enough, i might do more to…
Oh wow ! That first one looks bloody amazing. I'll give it a whirl ! Thank you !! Oh bummer. I think it requires an active subscription to substance ? I own substance designer license on steam, but i don't think this allows me to use the substance automation toolkit..
The environment maps in substance painter are EXR files stored on your C drive. C:\Program Files\Allegorithmic\Substance Painter\resources\shelf\allegorithmic\environments\ it's actually easier to match substance painter to Unreal by using a Aces color profile https://forum.substance3d.com/index.php?topic=24716.0