✨ Volunteer 2D Concept Artist Wanted: Unannounced Game Project ✨ We’re looking for a passionate 2D Concept Artist to join our team on an unannounced project currently in development. This is a volunteer position geared toward beginner to mid-level artists who want to: 🎨 Build their portfolio with real game project…
1-Choose a focus (Environment or Character Art) 2-Review and Inspect folios of other Evn./Char Artist of your levels as wells as established experts to define personal goals and set a certain standard for your work 3-Take a few weeks off and focus on working on a project (scene/asset/char modeling) and come on Polycount to…
yea im going to agree with the other here and say what I tell everyone whos just graduated from school. that art got you started, ok good, now throw it all away and start with your current skill set as a stepping stone. right now all the content looks like exactly what it is, someone who was learning and going to school.…
On your alley scene: I think higher contrast lighting would help it out a lot. I actually just did an alley scene a while back and got some excellent crits on lighting. In cities, there are a lot of orange hued lights and fluorescent lights that give off a white-green hue. You could use some orange lights off camera, and…
@Firebert, thank you :) @pxgeek, well, it's "stock" in a sense that it's built with Blender's Geometry Nodes modifiers (a node-based system for procedural geometry). I have a set of simple modifiers for generating hair from splines for baking texture (there are some hair modifier assets that come with Blender, but I can…
Thanks a ton for the feedback, both of you - I really
appreciate you taking the time. I will respond to each of your points
separately below: Really appreciate the thoughtful sculpting advice! You’re absolutely right
about pushing the secondary forms. After reading your feedback, I went back and
deepened the wrinkles,…
I think your on the right track man, just need to keep working on it and looking at various ref. Key areas that stand out to me are.. -shoulders look unaturally hunched forward -clavicle/neck area isn't defined correctly. You should have like a divot right above the clavicle, and then the trap is further back and runs up…
GoW with 5 extra chapters with AA + AF... YES PLZ! Lost Odyssey looks like a really good RPG to me, reminiscent of the playstation Final Fantasys... Before it all turned to shit. UT3, I'm lost for words, just hope it hurries up :P Killzone2 trailer impressed me despite dipshit comments on gametrailers that it's every bit…
This is a tricky matter. I can bring the 3ds Max experience. In Max you got two geometry types for polygonal modeling: Editable Mesh and Editable Poly Editable Mesh is the simplest and fastest type as it has a simpler database to keep connections between elements. They are: * Vertexes are uniquely defined by a position in…
Thanks a lot for the detailed feedback, really appreciate you taking the time. @fredriklars That’s fair criticism on the blockout. I did move a bit fast through this phase because I was eager to start exploring the main structure, but I agree that pushing the composition and framing more now will save me trouble later. I…