Hey Repete, thanks for your script, very useful. I have a noob question : How to set a limit to the grid ? I don't want a limitless grid. Hope you can help me, Cheers, Samuel.
using geometry in fx is pretty common. you can mix and match quite anything - animation with particles and shaders and scripts etc leave the mindset 'fx needs to be done with shuriken' - you're only artifically limiting yourself...
soup is a hard nut.... without understanding how maya works and some scripting skills its no fun to use... take a look at all tutorials here first... http://mayaspiral.blogspot.co.at/ http://www.tokeru.com/cgwiki/?title=Soup
note sure if this is the right place to request this feature, but is it possible to get launch parameters, or a XML file that can control handplane. I would like to build a script allowing me to do handplane bakes from with in maya.
is it baking maps related or just modeling (maybe be more clear on that). This scruot does well when it comes to modeling and you want to project verts on the topology of another: http://www.scriptspot.com/3ds-max/scripts/max-retopo
that script there is a huge troll face its not working at all /edit never mind i am just a noob it works great but the default color should not be black with 0 alpha ! default should not be something thats invisible !
If you have stuff mirrored you should probs offset the uvs of one of the halves +/- 1 in the or v direction. To do that, select your uv shell and enter "polyEditUV -U -1" in the command line or script editor.
sp0nge, i made a couple changes based on smoothing after reading your helpful tip,but im still trying to take a screenshot of the viewport...haha edit: i downloaded the Grab Viewport script and took one with that.
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Thank you very much for your respond. Please if someone know how to change the script or other way to adjust the capture resolution,I'll be so Grateful. Thank you so much. Kindly waiting for respond.