More loops, bend modifier and taper modifier woud be a start.Or you could make the flat shape, add more loops and use conform brush from max > graphite modeling tools> freeform.
Thank You! All the meshes available in nodes and their modified versions can be scattered and can be scattered on. Planes, Tubes, Spheres, Cubes... Soon there will be many more meshes and modifiers and it will be possible to scatter any of those.
In particular I found the modified instancing of objects interesting. The jointed root instances and different texture blending on modified instanced looked nice too. And the normal map comparison is just good solid advice...
It seems your displacement modifier is using planar mapping instead of an existing UV. Scroll a little down the modifier and mark the "Use Existing Mapping" box. Make sure the correct UV channel is selected.
The watertight container for matches Lowpoly with smoothing groups set up for the chamfer modifier. then I add the chamfer modifier with the following settings. The important one is the Input Options Unsmoothed Edges With chamfer modifer added
I am very new to zbrush, what is a skinning modifier? how do I disable a symmetry modifier? Now that I think of it the objects I have that are not working are either not closed objects or they are not symmetrical.
@skyline5gtr an easier aproach would be to simply select all the splines you want to edit, and apply an edit spline modifier. This way you create an instanced modifier, and can edit all them at once ;)
If updating doesn't work, try adding a Turn_To_Mesh modifier, or an Unwrap_UVW modifier before exporting. I seem to remember doing that for Max 2012 and 2013. Reference: https://dl.dropboxusercontent.com/u/2904948/Temp/FBXBinormals.png
thanks :) but this script creates 5 Xform modifier to each of my 5 boxes, though and the values of the Xform UVs are random how it should be, but I have to delete 4 modifiers from each box
You can just right-click on the Unwrap UVW modifier in the stack and go "Copy", then select the object you want to copy UVs to and right-click over its modifier stack and select "Paste".