Hah, that doesn't sound like what I experienced. I like to think I'm decent at art, and I know c++ with directx, hlsl and scripting yet still 90% of companies didn't even want me for an internship (they wouldn't even have had to pay me lol).
Hi , I've reset xforms, did the box trick, exported to other formats and re-imported, I've flipped/unified normals with an editable mesh modifier under it, I've tried kidnapping it's kids and sending a ransom note; still no luck. I wonder if these needs a script based solution.
check out Ninja_UV.. it makes mapping much faster and easier you can get it on Creative Crash http://www.creativecrash.com/maya/marketplace/scripts-plugins/texturing/c/ninja-uv--2 [ame="http://www.youtube.com/watch?v=iWEurSMMJi0"]Ninja_UV (Mapping Tools) - YouTube[/ame]
It seems you have to change the pivot point of the object and then when you've made the vert selection enter parent co-ordinate system and use transform co-ordinate center. Massively convoluted way of doing it the maya way sounds way easier, there's probably even a script for it somewhere.
As far as I know, the script is just plain broken since 2011. In that Maxscript window that pops up, comment out the bit that says something about keyboard false (something like /* keyboard.keypressed false */ - I can't remember the exact code), and you'll be able to use the hotkey again.
Okay, and what can I do when I ahve random flipped faces in my mesh that i can't really see in 3dsmax but when exporting in cry engine 2 they get vissible because they're invisible then?unify normals script didn't do the trick for me...
why not use a single batch script(one for starting one for ending) : Stop service: sc stop "TabletInputService" sc config "TabletInputService" start= disabled Start Service: sc start "TabletInputService" sc config "TabletInputService" start= auto one click and your problems are/should be gone
You don't think I'd make a gladiator game without the audience launching random weapons and items into the arena sometimes, right? (Especially now that item picking up & dropping is in the game) So I wrote a little "launcher" script! Making great progress the last few days
maybe there is also a script to turn that on. Autodesk also turned it off for Max after Max 2013 i think. When I asked about it, they told me that this isn't possible anyways and who would need that? Oh well, turned out they made a toogle and didnt create UI for it...
Thank you so much for your consideration. I found nice tool just in case some one have same problem like me , nice script shadelt in custom tab you can set any color for your ID. https://gumroad.com/l/ShadeIt