Zbrush doesnt have smooth shading in the viewport, so these will not pop the same way as in max. This is why I never decimate You could probably use bpr render to see if you make this visible in zbrush
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
Good stuff.Loads of detail. Bit much though. Modelling is pretty good. There is so much stuff and there is little composition. The image is a bit of a mess and needs some planning. Looks like you threw everything into the details and didn't think much about what you wanted to convey. There is no description on what you are…
Hello, I'm working on a Radial Sliders for Painter that give the artist the freedom to change the parameters for the Alpha of your brush just by pressing a shortcut and moving the mouse. The tool currently allows for changing the colours as well and the opacity and spacing. I think this will give a bit of a freedom to the…
What do you mean with it is for production? Just from the little context i see, i assume you mix up the terms lowpoly and basemesh? So you wanna unwrap the basemesh, but preview that unwrap subdivided. Dependent on your smoothing algo, yes UVs might change between basemesh and subdivided mesh, in some cases drastically.…