If you use non-uniform scale outside of sub-object mode, it's going to distort the local transform space of the whole model. If you need to scale stuff, best to do it on the sub-object level: Vertex, Edge, Polygon, Element, etc.
fileReload - batch reload of all textures on selected object (diffuse/spec/gloss/etc/etc/etc) Saves so much time instead of juggling through the editors.