hope this helps Start with a simple base mesh in max and import it into zbrush. I duplicated them out so I had 5 large bricks. I also made 5 shorter bricks but for the purpose of this tutorial I will only show you how I made 1 long brick. Before subdividing the mesh turn off the smoothing option ( SMT button) I didn't add…
While I'm not anywhere near as qualified as others here to comment, I can second a few things that have been said. Firstly, familiarize yourself with a game engine. Unreal3 Engine or CryEngine would be my recommendations. A more specific recommendation would be to pick up a copy of UT3 (ideally the collectors edition with…
I woudn't consider myself a great designer, but: http://wiki.polycount.com/CategoryCharacter <-Polycount wiki http://www.polycount.com/forum/showthread.php?t=98113 <-Hazardous workflow http://www.3dtotal.com/index_tutorial_detailed.php?id=1276#.UOT_v280V8E <- an old tutorial i did.…
Long time no update! : / I have been working 50/50 on two different projects recently, including this environment, and I didnt find my progress worth posting on this topic yet. Now its beginning of week 4 and I need to keep up to date and get more feedback! I started by moving my blockout into UE4 to see how it would…
@ysalex: thanks for the feedback, thats a very interesting propostion, because it's something i've never really thought about. I always tend to think my characters look different enough, but it's definately a very reasonable probability, and perhaps I'm relying on my basemesh too much... I think I should try and go more…
Thanks guys @Pior: No one really knows exactly what the garg is (except for Valve I guess). The impression I got was it was a sort of biomech thing, but I can't say for sure hehe. PS. When starting with Blender I found it much more helpful to customise the UI, I put 4 viewports with the buttons window down the right (the…
I think there is a problem in "step 2" for naming convenction ... I realised when I started a new proyect in SP. see the image . I ve exported all the FBX pieces (lowpoly pieces) in a temporally file to work with it (in fbx's blender exporting tab) , it is ok... in the step 2 ... you mentioned to separete propiety and…
I'm not a character artist so my input probably isn't the best but it seems like one of your problems might be coming from a lack of self-confidence. The fact is, the ONLY way to get good at any type of 3D art(or any skill, really) is to do tons and tons of practice (which will inevitably lead to many fails.) Sure,…
Yo dude, your scene has come along so far since I last saw. Really liking the stuff I can see from the interior too, the painting is looking very realistic and whatever building is in the third shot, I want to see more of that! First thing I'll say is that it's looking much too dark. On my monitor, a lot of your values are…
Here is the change log of SD 5.0, in bold the main new features. Changes: [Export] discard Alpha channel for TGA and BMP when it is full opaque [3d View] Set the PBR shader by default [2D View] Switch to view image as alpha premultiplied [Parameters] Size: Add a Width/Height lock / display values in dropdown lists…