Well the engine is the spring engine. That engine is a fairly simple, no bells and whistles sort of engine as far as visuals it is more or less back in 2005. Myself and several others have been trying for years to improve visuals and with the help of the engine devs(shaders are a big one) we have seen great improvements…
Well if you end up choosing UDK, you might as well use Unreal Engine 4, which is simply called UE4 and has a lot more visual power over UDK/UE3. Making the jump from UDK to UE4 shouldn't be too difficult since they have a lot of similarities in systems. As others have said, visually out of the box UE4 has a lot of nice…
Alright guys, It's been a while since I've done anything to the concept of Polycount Hub. But I'd like to state that I've been looking into it and discussing with other web developers what would be the best way to pull this off. Looking into it, I've been focusing primarily on wordpress as the fundamental basis to the…
you can only load a single texture at a time, unless you do multitexturing (multiple textures layered on top of each other) so to be more precise one texture a "texture unit" normally your card can access like 4-16 textures at the same time, but not like per object, cause when you render a model that consists of multiple…
Most people I know never don't own 4k tvs... As for the Internet thing, most people I know have enough trouble already streaming 4k videos on Youtube...so streaming a Next Gen AAA title seems even more of a ridiculous stretch. I understand the idea of making ''Gaming Netflix'' but games are a set of very complex softwares…
Con #3 is my concern too :P Haven't tried it myself yet. I think you could find a way to bake floaters, but it might require custom baking code/tools. This could be a big thing for content generation, I feel. You can just freely "paint" detail into the map. It also opens a lot of doors on the code end for dynamic effects;…
Topogun is cheap. And it's probably not wise admitting you stole software online. But all in all. Unless you are applying to a 2-3 person operated studio, I do not think I have ever seen a job posting for an engineer that had a plus that you can do art. Or an art posting that had a plus if you could code. It is probably in…
There is some hope for more Viewport 2.0 features. If you dig through the files there is a lot of unfinished code and interface features that have been commented out. There are stubs for viewport bloom/glow and a few other VP2.0 features. In the CGFX files there are files for cgfx shadow code (including soft shadows), just…
When I was at 8ml we had an inhouse tool to "paint" the direction, or sort of "comb" the direction. How it worked was you had a 3d model, basic 3d paint interface and you would paint the direction map by literally drawing brush strokes in a certain direction. We used this for some horse textures to good effect.…