hi. Rocksteady studios , london based studio currently developing Batman : Arkham Asylum are looking for candidates for the following roles. The roles are as follows: 1 x Animator 1 x Senior Designer 1 x Designer 1 x Cinematics Animator 1 x Technical Cinematics Animator 1 x Cinematics Sequence Animator 3 x…
Hi, I've been trying to copy the alpha value of a selected vert in 3dsmax (via a tool UI) and I'm almost there but something isn't working how I expected. It seems that I need to get the index of that vert in its array and not its ID# ? Here is the code that I have so far for the "Copy Alpha" button; the variable "sV" is…
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
yeah doing that fancy method creates and extra row of polys, which I then have to manually delete. was a real pain in the ass the next stage to to make any new cars i make subd 1 then add the panelling/detail it will then be just about smooth looking :/
Started a small generator for braids :) I simply converted an old tutorial (KevinJohn's) into maxscript and made it parametrable :) -- BRAID TOOLtry(destroyDialog BraidGeneratorRollout)catch()rollout BraidGeneratorRollout "Braid Generator" width:176 height:152( spinner spnNB "Nb of Strands" pos:[16,56] width:152 height:16…
Some of the classes seem very similar, and there's only 1 "evil" one. 1 Human 1 Magic Nature plants 1 Magic Nature animals (Cold) 1 Magic tech (Cold) 1 Evil
My latest skin published to the CS2 workshop. Looking for some feedback. I focused a lot on the color scheme and normal map for this one. https://steamcommunity.com/sharedfiles/filedetails/?id=3176332240&result=1
CenterPivot; makeIdentity -apply true -t 1 -r 1 -s 1 -n 0; $Pos = `xform -q -piv -ws`; move -a (-1 * $Pos[0]) (-1*$Pos[1] ) (-1*$Pos[2]) ; YAY it works now. Now to add more to it :)