I would get rid of the following: * Gunner - the anatomy is not great, and the piece is not finished * Humpback whale - It's just a sculpt and I don't think it's as strong as other pieces * Climber - only the images with the snow, I can kinda tell the snow was rushed as it doesn't look like how snow would rest on a…
Looking at the Mental Ray shader setup shown briefly in the Softimage video, it's really not even painting the Threshold like I initially thought. There's an incidence node supplying some basic grayscale information based on the location of existing scene lights (lit areas will be white while shaded areas will be black).…
so i dont know if im someone to teach you here, cause my PF-presentation is catastrophal xD but anyway i got some feedback for you. first of all most of your pics look like simple ingame screenshots, and although you were the artlead, this doesnt realy show what you realy contributed to the project. i´d suggest polishing…
It tough for me to discern. I am unsettled by how restrictive, straining, and unbalanced the forms appear while also disliking the silhouette. The appearance of inconvenienced suit movement and spacial locomotion bothers me but think is unrelated to the solution, I think it helps add to the design's element of…
I received a royal spanking with the title and topic in that thread. :poly103: So I am hoping to gather weblinks/blogs for my students with this thread. :poly108: This is a link to my students work. http://www.polycount.com/forum/showthread.php?t=68766 As you can see they work really hard but I would like to help those…
Outside area is improved as far as interesting shapes much farther away from "a box in the mountain". Right now you have the civilization structures almost embedded into the rock. The center pool for example looks like it was cleanly carved out of the mountain. Though I don't really get that same feeling from the rest of…
Hey Justin, I agree with what wake said about having to close a tab every time you look at an image. That menu thing on your thumbnails (which are too small I think) is annoying, it hides them. Either make the images open in the same tab so we can just go backwards to the homepage, or go for a Lightbox-style viewer that…
AZ, i do think that it can sometimes ride the line of good taste or cross well over (as many budget titles have). but i think it's about as appropriate as making movies that deal with wars, either current or past. so long as things are treated with some matter of dignity or respect. i didn't play the Black Hawk Down game,…
1. Introduction Hi! My name is Mark Vives, I'm a junior 3D artist from Barcelona and I'd like to share how I build a street of the Mount Saint Michel, a beautiful fortress in the north of France. I chose this place as a reference because I love its architecture and I thought it would be a good practice for an stylized…
Hi, last past months I started to study what we can achieve with nvidia waveworks, so I decided to download an engine branch and start playing around and see what this can offer for real time visualization. My biggest issue was the lack of a wiki or online documentation, this makes the process tricky and stressful…