yeah I want it to behave directionally, so all light in the area comes from x to negative x, but the light just comes from the center of the gizmo with the option checked.. I can't notice any difference using that option to the normal mode there's an arrow that appears when you set it to that, but I can't see the bake…
We had a bit of a forum outage yesterday, but it should be all fixed now. Let us know if you have any troubles. Higher Logic Vanilla, who writes the code our forum is running on, deployed an update yesterday which had a temporary database failure. So you may have seen an error page. Anyhow, it should be all fixed now. <3
Like huffer said, I think the main difference between the two programs is that Maya uses nodes and Max uses modifiers. But to be honest, I find them to be pretty much the same thing - the biggest difference would be that Max' modifiers actually let you go back and forth in history, while in Maya you're mostly limited to…
I really prefer text. Videos do have their uses (I used a lot of videos in leanring how to Max for example) but I always, always use a text version if it's available. I find it much easier to follow and I can go at my own pace. Having to Start/Stop a video constantly quickly becomes a chore and puts me off what I'm…
I don't generally have an issue. I mean yeah, getting to that point took some time(though the whole skill>gear comes into play in those environments, as the gear will come so long as you can hold your own with what you have), but I log in just before raids and if I don't log out, I sit in Ironforge tabbed out. I have a…
@megalmn2000 : Yeah ofcourse iam inspired by star craft .. i started learning 3D right after starcraft one :) @Lephenix : Thank you i am glad you like it .. actually this is not render it's just a screen shot of 3ds max view port in realistic mode ( Nitrous ) with standard material with dark gray color and high specular…
I have a follow up question that fits this topic. I am also using Substance Designer and UE4, and while the look of the materials do seem on par between the two programs (especially after the UE4 sRGB uncheck mentioned above), I am a little suspicious of some of my settings, and want to make sure I am doing the right thing…
What reference are you using? There are a few things that look like they could do with fixing on the mesh that jump out at me. His neck is Totally the wrong shape, in your model its a weird cone shape tapering up the head. in reality its made up around 3 major volumes, the sternomastoid coming up from the clavicles,…
Cheers Adam, Are you talking about how the vertex colors are blending between vertices? If you're painting in full color, I don't know that you can get that blend, as its a hardware level lerp, and you're not wanting a linear gradation. If you go back to painting masks you could get an adjustable gradation like that a…
Sharma,the middle east is certainly looking good and shows a lot of potential for a game environment.I would recommend you to go for a more stronger lighting for this level,as i am sure you know that the middle east is scorching all the time.I believe you have a tried an evening/early morning setup,but still some areas are…