@Caiterade Great! I misunderstood, I guess you mean't that you are not looking forward to it! But don't worry I'm sure you'll do great! :) @HomeGrownHeroz You need to match the camera as best as you can (position, focal length, angle). I did this manually till now, and I discovered that with your eyes alone you can go that…
I think they're good, but the problem is that to be a character artist you have to be phenomenal - character artists don't usually go to entry level positions? Common advice I've seen is that it's far easier to land a job as a prop artist and then work on your characters; building your way up to a character art position.…
Whoa, nice work on that star destroyer! I'll just leave a few ideas for you that could be beneficial exercises or just stuff I would like to see :smile: . - Halo 1 Pillar of Autumn. - Halo covenant ship. - Maybe try a city environment in the likes of Blade Runner. - You might try something with a lot rounder shapes. I'm…
putting an FPS gun on a 2048 is very common these days. in FPS games the gun is right in your face 95% of the time, so a map that large is warranted. it may get scaled down to 1024 for consoles, but in all my time working for clients i've always been asked to texture fps weapons at 2048. tbh you're totally off-base about…
The requirements for printing will vary depending on the type of printer and the software used to generate the paths. You'll want a very clean mesh no matter what and will need to either keep mesh interpenetration to a minimum or avoid it entirely. Components will most likely need to be water tight. Depending on how large…
A quick subjective retouch; I think these "gems" could be exactly like the gem of true sight(without giving the true sight of course :D ) you take it, drop it back to your base, and an enemy can pick it up from your base. Or if you die, the gem is dropped and can be picked by anybody. We can limit that all heroes can only…
So, the first thing you're mentioning does sound like a bug. I've never seen it before but then again I don't use UE4 that often. Just for some pet projects. But it might be your intial location that isn't correct. Try changing it to min 0,0,0 and max 0,0,0. If it still spawns in more places than one then it's probably a…
just some personal opinions: -The ivy seems to have to much spec/gloss making it seem a bit plastic. It also seems that on the left on the tower you have repeated one set to much, wich causes some noticable repetition. And maybe I am wrong, but isn't a plant like that still supposed to grow out of something (earth/soil),…
This is a huge question to answer as there are specific roles in games and more importantly films industry devoted to pipeline alone. But to simplify if you want to create an image on your own its all fine by just modeling, texturing it and then rendering in zbrush as there is no need to change it later, give it to another…
Thanks :) gonna be putting out some articles next week and then focusing on some env art tutorials and content for a youtube channel. A side note, I already have a fairly profitable side hustle that handles my daily expenses, so 99% of whatever I make off selling tuts is going to be funneled back into growing the company,…