The motherboard will come with all the sata cables you need for hooking up your SSD and DVD burner. The power supply will come with the power cables obviously, the one you selected is modular so you can plug in the cables you need and not have extra cables taking up room in the case. I mentioned the HDMI to DVI cable in…
Updated the blockout, been working on the archs and getting the general shape and some placeholder windows. Is also working on making the parts more modular, so I can have sets to put together, and adjust the scaling of areas according. Playing with ideas for the lawn in the middle, if I should have benches or statues…
Things can look a bit odd when you light modular assets like this in a relatively low-light environment. They'll look a bit better when they're textured. If you think you can get away with it adding another, differently coloured lightsource coming from a completely different direction could help to alleviate this. Perhaps…
haha nice work, can see the Splash Damage art test features in there, it's come out really well, I'd have added some of the dockside info from the drawing i.e. the jetty but overall I'm liking it :D got any wireframe shots to pimp? be nice to see how it's constructed :) Also are there any modular peices being used? Cheers…
@Eric Chadwick That's a cool idea but a trim sheet probably wouldn't be worth it for these kinds of models. They aren't held together by bolts/rivets and things so there isn't a whole lot of minute detail, and getting each piece to match a part of the texture would be a pretty tough thing to do. That'll be a good thing to…
Hey man, this is looking great. I particularly like how organic the exterior looks! I would say that the interior doesn't really match the exterior (looks very modular and not organic in shape). I'd create areas of rest along the walls to break it up and help lead the eye to areas of detail. I also like your completion…
Sounds like your substances are too complicated . Painter prefers simple materials with layers of filters/masks - you don't want to create a mossy rock material with controls for varying moss placement, you want moss, rock and a mask generator. Alchemist appears to behave the same way as painter so a more modular approach…
i think im actually gonna go with as many zbrushed tileable textures as i can on this (i think there's like 4 that i could do). i want to use this project as an experiment for building a modular set off of preset textures. i think thatd be pretty fun. Zip: how are you going to display yours? marmo, udk, cdk...
@nyx702 - Thanks so much! Definitely going to add the little drainage areas, but I'm trying to figure out how I want to go about doing so. Would probably be best to just make them modular pieces rather than apart of the texture for that area. @AimBiZ - Thank you! I'm excited to start texturing/making the scene more…
For example: - long straight piece - short straight piece - L-shape piece - S-shape piece - corner-piece - power box connection piece etc So you can model/texture a few modular pieces and then build them all in-engine. Doing what you have right now isn't wrong. I'm just suggesting another approach.