Picked this project back up again and realized I had lost half my blockout somehow! Not too much to worry about, got it all fixed and ready to proceed. I am trying to do some more modular pieces, so not all the furniture will be bespoke like in reality.
Thank you so much for the feedback. Yes the beams are modular, if I understand correctly, you referring to the concrete arches essentially? Perhaps I could have made them just single pillars and placed them together instead. The elevation is a great idea! Thank you again!
I am hoping to create a medieval fantasy style town and surrounding landscape in unreal engine. I created the landscape in Worldmachine and used a procedurally texturing material to texture it based on incline. I also created a system of modular pieces to create these early versions of the houses. All feedback is…
AH, I love these Tor. I reaaaally enjoyed the game, these images have inspired me to get back to work on a mech I've been making :D Also, are these using your crazy UV'ing to one big normal texture workflow or lots of modular pieces unwrapped uniquely?
I think the 2nd concept is a lot stronger and more interesting, but if you're just looking for something simple to practice UE4 on the first is certainly a lot more modular and offers some good materials to study. I'd say do the first as a learning experience and then do the second as a portfolio piece.
All you need is a futuristic water cooler and a futuristic potted plant and boom, no one would mistake this for anything other than a futuristic office :D Nice work, I like that you'll go over modularity but the developing of a vision sounds really good. I'll keep an eye on this
It shouldn't be complicated to replace the various models in the Shader anyway, these things tend to be pretty modular. Ue4 is quite old now, I wouldn't take it as the definitive example of how to do a realtime pbr Shader today. Certainly what we use at the office is more complicated and that's console based.
More art dumping! Working on the ruins level still. Most of this stuff is still in concept. Small stone Block Paper lantern, glow effect still needs work, only base colour at the moment Modular asset pieces, no texture. Roof texture, normal and base colour only
More progress, replaced the pipes, but planning on expanding the modular set, hoping I can do something interesting with it... scene seems boring... Planning on dropping the floor another 20 feet, and using height fog and a plan to make it look like it is swirling down there. c&c welcome.
But can you make it modular? Let's get some tiled gnome textures up in here. This is making me want to try to go some crappy camera phone photgrammetry now. I wonder how possible it would be to get a usable heightmap from a wall for a tile or trim.