I love the Textures! Awesome material definition. You have improved a ton since you did that sniper rifle a year ago. If you look at alot of the GoW models you'll will notice all the architecture have gears modeled into them. The only one i see is from the chandelier base. Needs a beam of light coming through lol. There is…
Ok, well I got stuck. I never even know what Expose nodes where/existed to this post. I managed to find it and created a script. Now Im confused. A: Do I need to do any constraints to the twist bone other than have it as a child of the clavicle? B: Do I attach the script to the bone, or etm, or scene? Either way, how??…
I passed my theory test without reading the highway code book- was in crunch time in the run up to my test so it was a case of grabbing some test cds and just memorizing the answers and hoping it would stick.... fortunately it did and I just scraped through :P My instructor is booking my next test as I type this, luckily…
All I've got open is StoneFang (The GARGOYLE GARGOYLE mod i'm doing and coding) and OpenArena (GPL game in preperation stages for Q3A source release), both having small plans and small, TINY teams (though OpenArena has accomplished more than stonefang though) and with little demands and orders as i'm too lazy to make them…
Tutorial: Visual Storytelling Download on Artstation The goal of this tutorial is to share with you my storytelling techniques through images. I also want to give you some tips that helped me to find my style and create my own code. To do so I will describe my creative process, show you the questions I ask myself and how…
Well i don't have a specific target hardware. I just want to make smthing nice. Modulate 2x is almost good, except those awful artefacts due to the divided range. And well i don't see that kind of thing in games. I wonder how to make a nice static lighting on a RT scene like I've seen here.…
I haven't tested this, but something like this will work: import json
import maya.OpenMaya as openmaya dagIter = openmaya.MItDag(openmaya.MItDag.kDepthFirst, openmaya.MFn.kCurve)
output = [] # Iterate through all of the dag nodes and get the curves.
while not dagIter.isDone(): curveIter =…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Thanks for kind words, I am glad to find like-minded people here as gemstones rendering is my passion. I am using Three.js and a customized shader with an environment map, based on these sources: https://github.com/N8python/diamonds. You may also look at MeshRefractionMaterial in Drei:…
If you're trying to make a full game with a lot of features that one would expect from a racing game, you'll almost certainly have to touch code at one point or another. Blueprint and PlayMaker are both excellent visual scripting tools which can allow non-programmers to make game prototypes, but I think it would be very…