Hi.. I want to create walls for this concept. Some quastions: 1-for down of walls that are from wood i think,how can i create them that be tileable?because i want to them have sculpted details on high and for this i should to bake and texture every peice of it that is in scene.because i must to use it more where and they…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a model of an advanced medical system for high-precision radiation therapy and radiosurgery, use the main reference for modeling: https://frtt.ru/upload/iblock/e09/vod5s09679750zjuvd7srh5yav9wotj1.png Completion…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Hello, Being curious and inspired by the work of the Quixel team, I decided to see if I can mimic some of their results and try my hand at constructing my own prototype "megascanner." It's a 1 square meter wooden box with an open bottom and a hinged top. Each interior side has a set of white LEDs each wired to a dimmer…
Hello everyone , I would like to create a fir for a realistic environment . I know I can use Speedtree but I don't how I can create a fir. If you know a other way or if you have a tutorial to create a fir on SpeedTree thank you to tell me.
Hello! I've been working on this UE scene, currently finishing the major blockout in terms of shapes, composition and colors somewhat. I`ll start on polishing and finalizing assets soon. Thought I'd get some feedback from you guys. At the moment I`m strictly interested in hearing your opinions regarding composition, shapes…
Right now my workflow has become a bit mired in what i'm hoping is needless camera pans back to the perspective view grid so that I can create new primitives to add to my scene. I'm wondering if anyone knows of a way to create a primitive a set distance from the camera, or to just get primitives created and add a specific…
https://www.youtube.com/watch?v=tfUjl4owxTQ I wanted to share this here because I think it should resonate with this community, and with human beings in general. Its great work by Danny O'Dwyre with Noclip and I think it's worth your time! RIP Paul
So I recently switched from Max 8 to Max 2010. I don't know how to ask this so I'll try to explain as best I can... -When you create a face (either in Editable Mesh or Editable poly) your mouse turns into a cross hair. You then select the vertices you wish to compose the face. Now here's the problem; in Max 2010 when ever…