Have you tried face weighted normals script after you split them? In the end it's a pile of broken junk, does it look that bad in the engine with materlsa on them? I mean, nobody is going to notice
Thanks guys. Unfortunatley I have some bad news. Something just came up that has but a slight damper on the release date, Ill post more info when I get it. The date could be pushed back until further notice. :(
Hi, I have already test this... Stich or weld point one by one... and nothing :( ohhh Wait ! I have check with "STL check" and I had "multiple edge" >___> my bad sorry to have bothering you All is clear =D Now I'm happy ^^
as much as i dislike troll comments, i feel compelled.... the presentation and pose aren't bad, but there are quite a few things wrong with her proportionally and anatomically at the basic level. i wish you'd posted an early WIP shot so we could have gotten them fixed, that way this piece would have been a badass stand-out.
I feel sad for you bro working on that big of screen is pretty bad on the eyes having to look all the way to the left and all the way to the right. i would never have a screen that big even if i could.
maya then zbrush isn't a bad idea, you could also pull off most models with only using one or the other of those programs I learned maya first and only ever use zbrush for organic details like wrinkles etc how long? depends how fast of a learner you are, just keep making stuff and eventually you'll be boss at it
Well getting good at anything is hardwork. If you give up with every other app your not accustomed to, your limiting yourself a great deal bud. I'm happy to give a virtual slap to anyone who won't use Zbrush for this reason aswell. :P
Looking good! Though I'd suggest toning down your ambient a bit. The alpha seam is a problem with Max's D3D viewport renderer. The seams go away if you switch to OpenGL, and set transparency quality to Simple. But that might not be very helpful for your shader.
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…