I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…
Lazy Nezumi Pro version 14.04.14 is now available! This update adds L-System functions to the Distortion scripting language. This allows you to easily define complex shapes and fractals! A tutorial is available here: http://lazynezumi.com/lsystems These trees are an example of what you can do with this. Check the…
interesting, so between desert and grass just cut it and one floating for the strip instead my example i made 2 floating. the part you said to cut and use world space is there examples or if you have time please show what you mean. and thanks for taking your time to answer it help me me a lot to learn.
To the best of my knowledge simulations are usually used in the game engine, or if you do use a DCC solution it would be baked to the joint animation. If you want to see how it is implemented in Unreal check out their "content examples" project which you can find in the learn section of the epic launcher. They specifically…
Some examples of both cubemap reflection and cubemap diffuse. http://zellersamuel.wordpress.com/2010/03/06/cubemaps/ Diffuse cube lighting is basically a quick hack to get soft ambient-style lighting, but it's very static, you need a new cubemap when your character goes inside for example. UDK now has better more-accurate…
Q: If I created a set for an archer, would special arrows count as the secondary/special weapon? Do things like helmets and arrows have to be functional? For example - a cloth cap wouldn't save your head and a whistling arrow wouldn't do much damage but they may fit thematically in a set (not necessarily the same set, just…
Maybe it 's one of reasons why pro CG soft is still so monstrously inconvenient in general. There are few examples of nice tools and features here and there scattered among different soft . Mostly they are addons and plugins somebody did for free or cheep. So I don't believe in developers. I do believe in open source ,…
Heres pretty much the same example, using a realtime shader in max, that should be fairly representational of what you would actually see in a game engine. You see only the example that uses hard edges really gives you a clean result, the other two examples having pretty obvious smoothing errors. #3 isnt absolutely…
Not so much an example of good writing as so-bad-it's-good writing. And hey, I'm down with that. Army of Darkness is one of my favourite movies. You want an example of genuinely great writing in a video game? And there have been a few examples, but a game that really grabs you and rubs your face in it and shouts "yeah…