Heyoo! I'm trying to achieve a result like how the OW team does their fur: And I've been failing quite a bit trying to figure it out on my own so I would like to ask for some guidance here. I found a model of Mei and saw that they they have different quad strips stacked on top of another along with the UVs so that all the…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…
Hello, We are currently looking for an experienced 3D artist to join an independent video game project. We are a team of three french senior developers with broad, cross-disciplinary skills and stable professional situations. We are not seeking external funding and plan to structure compensation as a revenue share based on…
Hello. There´s something I´d love to get some information from people working in the industry, building portfolios and everybody who knows about this topic. It´s about fan art and replicas of existing stuff. I am not talking about M4 rifles or Ferrari cars, but stuff like unique guns from games- assets that relate to the…
The primary performance considerations with VR are... - you're drawing everything at least twice - you're drawing it at quite a high resolution (at least twice) - you can't afford to have an inconsistent framerate because it'll make the user vomit. - any flickery/stuttery artefacts are a lot more obvious. On something like…