Hey guys! I've been searching the internet for more UE4 info recently and found this two very interesting videos. Unfortunately there's no any subtitles for both videos (one is in Japanese and the other one in Korean), but still I think it's very interesting as they show a lot of in-engine demos. Enjoy :) Epic Games Japan…
Wow, Extremely impressive. I can't wait to hear more over the comings month's. What I've always liked about Unreal Engine is that it feels much more artist/end user friendly over say Cryengine (in my experience). With UE4 it seems like Epic has really taken most of the hack work, so to speak, out of the design process…
:shifty: Really? During the last E3 event, the UE3 Samaritan demo ran off not one or two, but three GeForce GTX 580. At the 2012 E3, however, UE4 ran an impressive Elemental demo using only just one GTX 680thats right, one. Source:…
Yeah kind of surprised that there's no real way to easily import uncompressed images into unreal. Also disappointed that there's no more vertex lighting, for some assets it was pretty useful. Despite that, I'm still loving UE4, it's such a great improvement, motivated me to mess around with lots of stuff again outside…
Yea, they author and and export at 16bit with a highly optimised 3Dc/BC5 encoder, which is much cleaner than DXT1/5 or the BC5/3Dc encoder that is currently available in UDK. I'm just hoping for the ability to import 16bit maps and use a similar or identical compression inside UE seeing as we don't have a tool like CryTiff…
Amazing. So can Unreal or any of these engines also generates some of the masks at runtime? Like a dynamic ambient occlusion or grime mask? I am imagining passing the lightmap into your material so that when you place your assets in your level, moss and grime will automatically collect in the dark recesses. Or maybe even a…
Some copy pasta from geforce.com http://www.geforce.com/whats-new/articles/infiltrator-gtx-680-powered-unreal-engine-4-tech-demo-unveiled For those interested in the technology behind Infiltrator's impressive demonstration, here’s a brief overview of the features on show: * New material layering system, which provides…
I'm wondering if you guys had an idea about a problem I'm currently facing. I'm trying to do some triplanar projection mapping in worldspace. I just can't figure out the proper way to compute my normals properly. Since I'm in worldspace, I can't rely on the data provided by the mesh using the shader. As far I'm aware,…
BTW, here are the latest comparison shots: http://imgur.com/a/cuzjS#0 And for those that missed the article about SVOGI: http://www.eurogamer.net/articles/digitalfoundry-gdc-2013-unreal-engine-4 They're hiding too much stuff in Bloom and Fog, I don't like that, and too many point lights being thrown around willy nilly, not…
I built UE4 on a laptop (a really low-end laptop that took me 3.5 hours to build... but I was just really excited), then I moved the folder with all the built source onto my PC and it just ran normally. The only problem is that the editor binary will still create project files inside the user folder by the name of the…