This article was posted on Facebook and some subject are taken more in detail: http://gameindustry.about.com/od/trends/a/Unreal-Engine-4-First-Look.htm Highlights for me: Lighting Particles Kismet Unrealscript/C++
It's great to see that with the release of Unreal 4, a lot of people are getting very passionate about making stuff again. It's awesome to see, the community is absolutely thriving! Keep up the awesome work everyone.
[ame="http://www.youtube.com/watch?v=MOvfn1p92_8"]Unreal Engine 4 - GT.TV Exclusive Development Walkthrough - YouTube[/ame] The Development Walkthrough was just too Awesome can't want to get my hands on this.
Ohboy here we go ! [ame="http://www.youtube.com/watch?v=GiNF_lmq84U&list=UUA-sP_G8gDY0V9YOOpK7V1g"]imbueFX - Intro to GPU & Lit Particles in Unreal Engine 4 - Chapter 01 - YouTube[/ame]
Nice, its very useful... I hadn't gotten into sss for unreal this is gonna gimme a head start, question, why do we have to use opacity on sss material, usually don't in max.
so does that mean then if you pay $20 and cancel before the next month you get to carry on using unreal for forever and ever? and the only down side is you don't get updates and support?
GDC 2015: Creating the Open World Kite Real-Time Demo in Unreal Engine 4 Not sure how to embed Youtube on Polycount? www.youtube.com/watch?v=clakekAHQx0&feature=youtu.be&t=14m42s
low odor From the FAQ (https://www.unrealengine.com/faq): Do I have to worry about a billing contract or penalties for cancelling my subscription?* Your subscription payment automatically recurs, but you’re free to cancel at any time. There’s no penalty for cancellation. When you cancel your subscription, you won’t receive…
Yeah, it's pretty straightforward. It was very easy to build the sources. :) There is a video on the youtube channel of the Unreal Engine that explains everything, and the tutorial on GitHub is also very clear. I already made some little changes, like :