*sigh* I can't keep up with this thread. Less than 7 days and 13 pages. My brain and eyes hurt going through all of that. lol Choco - Loving the colors man! Would love to know where you get skies like that. I would love to make a cubemap out of one. Here is a WIP. Base polypaint textures, no spec... Doing some SSS tests in…
Amazing sculpt Spatz, complex and very easy to read. I'm jealous. :p @motenai : Nice painting. I'm not an expert in hand painting but I would say that maybe you could be more aggressive with the contrast on the head. Right now this is looking nice but I don't really know what to look at first. A bit too even to my taste,…
Kinda new on Polycount, not that familiar with the site. All I know is this Sub-forum/thread, and, it rocks. Here's me contributing: First full high poly body I'm finishing, It's Red skull from Captain America Series. I'm trying my own twist at a cross-over between the Ultimate Red Skull series (including tattoos) and the…
:( it's supposed to be Josh Brolin, everybody else got it haha EVIL - haha I got a really good basemesh and workflow that means its quite quick to put stuff together, I have a time lapse I might put up later mr ace - cheers man, it's a bit of both but it's very slap dash as next step is to start putting details in, so the…
i always feel bad for just fanboying haha, but there's so much awesome work in here. Romy, it's worth reiterating how totally badass that texture is :) bitgem, love that arch man - would love to see more of how you approached it. I'm surprised you polypainted it in zbrush and what benefits you see to doing it that way :)…
An anatomy I did from a long time ago and I think now it's a good time to render it out and finish it :) time to move to something new!!! And yeah I found a lot of great works here, well done guy, I'm really jealous with what you made!!! ^^ Ironmonkey: Great work on the polypaint and bpr render man!!! :) but i think it…
Been continuing my research into artistic shaders (for my Masters Degree), this time attempting to recreate the style of the Fable 3 concept art; splotchy, sketchy, with mostly earthy colours. As i'm concentrating on shader development, I didn't want to spend too long building an appropriate mesh to apply it to. Instead, I…