Been working on my modelling/texturing skills for a game I've been working on. This is the result. Hand painted textures, crazybump normal/bump maps applied
Livewire, that's pretty confusing - why is the left hand on the front guard when there's a foregrip attached? And why is the rear sight up with the front sight down and a holo on?
Made this M1 Garand recently, its hand painted crosspost from my http://www.polycount.com/forum/showthread.php?p=1624440#post1624440 (with texture breakdown)
Under the impression of World of Warcraft Cataclysm Deathwing Two-Hand Sword: And version with 256x256 texture: http://s019.radikal.ru/i624/1203/fb/f3101b5328f2.jpg
Nice work MGreke and computron! spent the day building some detail alphas for the hands/face. thinking about doing a release when there all done. test: