No photo-sourcing for the texture, made from scratch in PS. Remembered the missing coin-return after I was half-way through texturing, sorry no refunds guys. :\ I should be making this enviro WIP scene thread pretty soon here...
crossposting from my thread, http://www.polycount.com/forum/showthread.php?t=107672&page=6 playing with lighting and stuff, building some new areas : ) Still working on large stuff most of the time, hoping to jump to the smaller props soon.
W.I.P concept for my next character, I wont go into much info as I'm gonna create a thread soon. Still got some cleaning up to do, various bits and bobs and maybe finish the wolf if I feel like it
Hey guys, I am taking an anatomy class and this is what we did to start it off. I am having some problems with the lower back but I hope I can figure it out soon :) Critiques are very much appreciated.
I'm working on an enviroment based on this concept. I've already made the walls and now I'm finishing the high poly bridge. I think I'll make a thread soon but until then I'll post the concept that I made some time ago:
Black Ops Chun Li WIP! the idea is that she is so good at black op booty whooping that shes can wear jewels with no negative effects : ] Game model coming soon... greatly inspired by: http://ukitakumuki.deviantart.com/art/Hurricane-Entry-117763570
quicky bust based off of manhuells latest painting on cghub (max viewport, xoliul shader) about 7 hours for everything, still wippy also been chipping away at this for a couple of weeks now, concept by Rayph! thread up soon for this guy ^
Been working on this for fun in preparation for D3's release! wanted to do something that fit the style of the game but make it a little more high poly. i think the concept is mostly done, gonna start sculpting soon. also! thanks to betelgeist for the introduction to: rainymood.com
@oddeyes and silla: both environments are great.you should make walkthrough vids. @ oddeyes your lighting could use some more shadows. here is a scene i'm working on. all is far from final, and currently only rendered with mental r. will put it into udk soon
Starting my first enviro to try and figure out modular workflows... will be some sort of sci-fi spaceport facility. Some maya 2.0 viewport screenshots for now, I'll be taking it into UDK or Cryengine as soon as i figure out a bit about them :D