Nah, he sits right next to me at work so that'd be kinda silly. He did this at work too, it was set for us to do as practice, but he did it last year :)
Started practicing hand painted stuff a while ago.. never did finish this texture, so going back to it now :) I suck at doing cracks and stuff O_o.. lots to do on it :).
I did a speed to keep practicing head sculpting... more or less 40min on this guy [ame="http://www.youtube.com/watch?v=v02q9c648Zc"]ZSketching 27 dec 2011 - YouTube[/ame]
Here's a little quick sculpting/ low poly retopo practice. Initial Sculpt, 49680 triangles. Final low-poly mesh, 320 triangles. Normal and diffuse maps 1024 x1024
Thanks Leopold. Na, it's just for practice. But had a look at the competition you mentioned. Theres lots of great entries there, might even join it. Depends how much time I have.
Here is my high detail practice, started from the plane, simply mirrored most of it, I'm not happy with it, because I wanted to do something else and I've come up with something else.
Reading the Racer445 tut on next gen hard surface got me inspired to do a brief texture practice, I'm not sure about the paint or the emissive details but I'm not quite sure how to improve it.
I decided to make a really simple model so I could get some practice unwrapping! So I made this simple zombie, it is 136 tris so I manage to unwrap it xD
Thank you Haikai. The fact it's that along the years, I never practiced 3d "seriously". As digital painting was always my primarly goal, I've studied a lot of things about Maya and Zbrush, but my knowledge was much more theoretical than practical. I don't feel confident to do 3d professionaly, understand? But this year I…
Done some more speed sculpt practice:) The last guy is a fan art see video xD [ame="http://www.youtube.com/watch?v=YJWI9wq97Bs&feature=related"]royco cup a soup - YouTube[/ame]